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HUMBLE START

Highly Influenced at a young age by the 90's boom of collectable trading card games, Trevor Barclay spent countless childhood days gawking at and collecting cards of all types. TCG art is one of his earliest influences to his personal art, spending every spare moment creating his own creatures and alternate worlds. 



​​THE CALLING

At the age of 12, Trevor's elemtary school banned trading cards for taking away the students attention. Upset, and with the young mind of an artist, he spent his class time as well as his free time designing and creating his own cards for him and his fellow classmates to play instead. His game without a name started taking away the students attention as much as the banned cards, and he was forced to stop making them in class and bringing them to school as well. Being banned just like the leading card games, such as Pokemon, and creating something his friends liked playing almost just as much, is when Trevor knew this is what he wanted to do.

THE MISSION AND THE FUTURE
Clinging hard to the dream of creating a ground breaking new way to play a TCG, Counter Creatures was born. The idea of the game is to create a world where the player is doing more than just playing a card game. Exploring the island, solving mysteries and completing quests, all for the sake of treasure and new trading cards. Extensive character customization to make no two players alike, level up and face new tiers of players both NPC and other online players. The mission is to create an online TCG where the fans help evolve it. I want Counter Creatures to be open to other aspring artists, contributing to the design and art of creatures. I want artists to play CCO and say 'I made the card art for that card' or 'thats my creature design!' with the goal of having a very fan-influenced input to make this the best TCG you can play!

ABOUT THE CREATOR AND THE MISSION

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